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Items tagged with: gameideas
Tag was last used: Jul 29, 2008
 
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Posted By:  Morphix
Posted On:  Jul 28, 2008

  Linked Achievements

David Edery (whom you may know as the Portfolio Planner for Xbox Live Arcade) has an interesting post up about CliffyB’s announcement on Gears of War 2’s achievements being linked to things you did the original.  This got me thinking about a concept that has so far been...... [view]

Posted By:  Morphix
Posted On:  Jun 7, 2008

  The Shifting Revel

Aside from my Achievement addiction , I have a profound love of Magic: The Gathering .  Over the years I have abandoned the game, stayed away for several years, and then come back to it, each time harder than before.  The last time I seriously got into playing Magic was during the Odyssey...... [view]

Posted By:  Morphix
Posted On:  Nov 18, 2007

  Nothing is true, everything is permitted

I finished playing Assassin’s Creed last night at about 4 am, and I feel decidedly lukewarm about the whole thing. Marketing I’ve been waiting for this game for what seems like forever.  From the first moment I saw the game, I thought to myself that this was going to be a...... [view]

Posted By:  Morphix
Posted On:  Nov 8, 2007

  Unreliable Narrators

I love a good plot twist.   Unfortunately, most of the plot twists used incessantly in media today are not what one would call good. The best plot twist is one that is implemented by leaving dangling threads in the plot and tying them into the twist later on.   The condition on this is...... [view]

Posted By:  Morphix
Posted On:  Sep 30, 2007

  Tarot

When most people think of SPORE , they think of the character builder.  This is something which instantly jumps to mind, putting the power of Maya in the hands of the multitudes.  When I think of SPORE (and I suspect anyone who works in the industry), I think of...... [view]

Posted By:  Morphix
Posted On:  Sep 27, 2007

  Identifying with a Blank Face

I finished the fight last night (after losing 2 hours of progress by not saving).  My friend Reed made a comment about the way I was speaking whilst playing Halo 3.  You see, all of the commentary I was making about the game was in the first person.  I was saving humanity, not Master...... [view]

Posted By:  Morphix
Posted On:  Sep 9, 2007

  Design Concepts

A few days ago, Gamasutra put out the eight edition of the annual classic, Bad Designer, No Twinkie . There is much that is good in that article, and a quick perusal will have you nodding your head at half the games you’ve played.  I particularly like the segment on Failure to...... [view]

Posted By:  Morphix
Posted On:  Jul 17, 2007

  Multiplayer and Minions

In the news post from yesterday’s Penny Arcade , Tycho talks about two things that I’m conflicted on:  Multi-player being preferable to single player, and the game Overlord. I can see why a person might be more interested in playing with other people, the dynamics of the game...... [view]

Posted By:  Morphix
Posted On:  Jun 27, 2007

  Banking in RPGs

A solid argument exists for having a real banking system in online games.  Even Goliaths like WoW have a “Bank” which is essentially no more than a safety-deposit box. You can read the whole entry at EyesLikeOurs , but I would like to make a further point.  In addition to...... [view]

Posted By:  Morphix
Posted On:  Apr 11, 2007

  Genetic Programming for Artificial Intelligence

Genetic Programming is an automated method of generating code by leveraging processes similar to the ones which are in effect in reality, namely natural selection.  Essentially what you do is create a bunch of components, mix them up in various ways, and measure the result of each.  Initially...... [view]

Posted By:  Morphix
Posted On:  Mar 29, 2007

  Will Wright and Brian Eno

Whilst I was working down in California this summer, I had the opportunity to see a facinating talk/conversation between Will Wright and Brian Eno . This talk, hosted by the Long Now Foundation , was one of those times in your life where much of what they say haunted your mind on the...... [view]

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